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Keystone Pearl

This game was developed for a course, COSC 477: Community Focused Game Development. As a team we took an opportunity to intern and collaborate with a staff member at the Chesapeake Biological Laboratory located at University of Maryland Center for Environmental Science. We developed a game based on the client's research which is oyster production. 

Keystone Pearl is a simulation game where the player is funding docks and hatcheries at the Chesapeake Bay to maintain the oyster population and water quality. If the player doesn't make enough money or the oyster population reaches 18,000 or less, then the game is over. Once the game is over, the high score will display the overall budget, oyster population and water quality which will be graded based on the player's performance.

Group Size: 6

Software: Unity, Photoshop, Illustrator, 3DS Max, Maya

Role: Lead Design, Level Design, UI Design/Programming, QA Testing- I was responsible for designing the game's level and UI design as well as implementing art assets and audio into the game, and scripting the UI. Also, I spent a lot of time running the game to find any bugs and/or glitches that might cause any issue towards the game.

Click here to play Keystone Pearl

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